Larry tells you that there is something wrong at the Addison Apartments, and he wants to come over and discuss it with you. Look at MOBILE PHONE in your Inventory, and use it to read the text message. Your mobile phone has charged now, so take MOBILE PHONE from book shelves on the left. Walk left a few steps, and enter your room.
SALLY FACE GAME QOUTES TV
When the clip is over, Exit the TV & videos.Įnter door on the left, into the Basement. You’ve collected another video tape for the VCR players. Pick up the (unmarked) LOOSE TAPE from the workstation. It’s been 5 years since you discovered the supernatural cult.
SALLY FACE GAME QOUTES CODE
Enter the code from Todd’s Note - 403 5364. Walk right, and Exit through door into the garden. Walk right a few steps, and enter the Basement. Use your MOBILE PHONE with the charger, which is lying on the book shelves on the left. Walk right a few steps, and enter your room. Now walk left a few steps, and head back down stairs. Look at NOTE FROM TODD in your Inventory to learn the code for the shed - 403 5364. Walk right to the small filing cabinet, and pick up the (unmarked) NOTE FROM TODD that’s lying on top of it. Open your Inventory and try to use your MOBILE PHONE - it’s dead. Neil has to leave for work, leaving you alone in the house. He returns your MOBILE PHONE to you, after finding it outside on the porch. Talk to Neil again, and work through all the dialogue. Talk to Neil and work through all the dialogue. Walk left a few steps, and climb up the stairs. Make your way left, back to the living room. Now exit through door on the right, into the garden. Walk right a few steps, and talk to Gizmo the cat on the settee. Walk right a few more steps, and enter the Basement. Walk right a few steps, turn on the TV, and watch the News report about the fire at the factory.
![sally face game qoutes sally face game qoutes](https://i.pinimg.com/736x/93/57/23/9357232f7ff1b252547adfe983a1292a.jpg)
Where’s your mobile phone? Note the Sanity Falls poster the wall. Walk left to the book shelves, and look at your phone charger. You’re now at college, sharing a house with Todd & Neil. It’s about a woman who can’t remember who she is, but she thinks she’s dead. You see 9 VCR Players, with a video tape in the top VCR. In Door 6, walk right a few steps, and turn on the TV. MAKE SURE YOU HAVE ENTERED DOOR 4, AND INTERACTED WITH DOOR 5, BEFORE GOING ANY FURTHER! THERE IS NO GOING BACK! Ask him again, if you can go through the door. Work through all the dialogue, making sure you tell him about Peering Eyes, Their Sins, Trapanrot, and Her Fate. Now walk right, and talk to Beezlebub again. You hear an angry roar coming from the door. Try to open Door 5, but it’s all boarded up. Remember that code! That’s all you can do here, so go back through the door. Now walk all the way left, and look at numbers on the wall - 342 697. In Door 4, walk right, and talk to Her Fate. The door is now unlocked, so go through Door 4. To make things easier, just set the code to this. It involves counting the lines in each of the symbols. It’s not just a case of copying the symbols from each room - you have to REALLY think outside the box. Now walk all the way left, and talk to Trapanrot.
![sally face game qoutes sally face game qoutes](https://i.pinimg.com/originals/26/d5/2b/26d52bae28fed48421ab31a2eb87b0cb.jpg)
Walk right a few steps, and take note of the symbols on the wall. Now walk left all the way left, and take note of the symbols on the wall. Walk left a few steps, and go through Door 2. Now walk right a few steps, and take note of the symbols on the wall. Walk left a few steps, and talk to the Peering Eyes.
![sally face game qoutes sally face game qoutes](https://i.pinimg.com/736x/14/2e/da/142edabbea6c89c765e3681a238cdb7b.jpg)
![sally face game qoutes sally face game qoutes](https://i.pinimg.com/736x/65/26/09/652609081935cb05d752d83f5a050c82.jpg)
End conversation, walk left a few steps, and go through Door 1. He won’t let you through that door on the right. Walk right, talk to Beelzebub, and work through the dialogue. Walk left to the archway, and head up through the archway. The room appears to be a combination of several rooms from the apartment block. You’re in a strange room somewhere, with your alarm beeping loudly.